Ode to Morrowind

Because in real-life, I’m fighting the fluctuating but constant feeling that I’m either being gaslighted by society at large or that things are utterly bleak and hopeless, and in the U.S., we’re experiencing so much social and political upheaval ramping up to an election with potential results that, frankly, terrify me, I’m going to use this space to babble about a video game that shaped how I write and what I write about.

That game is Morrowind.

Look at those graphics! Look at those giant bug critters! Look at those…people with eldritch horror tentacles ripping their way out of their faces…hm. Y’know, in the original low resolution on an old 90’s block screen, you didn’t quite get the visual horror of these guys that modern high resolution retexturing mods give them.

Anyway, this video game was THE video game for me, though as a kid, I had issues with sticking to a choice and playing a character for more than six levels, along with just not quite getting what I was supposed to be doing. So, as a kid, the guidebook was my bible. Like, really, I carried the guidebook around at school and when the glue in the spine crumbled from so much reading, I put the pages in individual protector sheets and stuck them in a binder. I also read a lot of the in-game lore books, since I was mostly restricted to Seyda Neen, Balmora, and maybe Ola Oad or Aldruhn if I felt particularly daring. A few times I ended up in Sadrith Mora, but since I usually didn’t play a character long enough to unlock the levitation spell, I couldn’t go past the entrance halls of the Telvanni towers.

These convenient portal-pads for the magically deprived weren’t a thing in Morrowind, so if you wanted to go exploring Telvanni towers, you needed the levitate spell or something enchanted with levitate.

A few years ago, I bought the game and played it as an adult and…yeah, well, the graphics haven’t aged all that well and the combat is absolutely nothing like subsequent games (Oblivion and Skyrim). But! As an adult, I was able to, 1. commit to one character and 2. finally understand how to read directions. Because there are no map markers in Morrowind, and occassionally, the directions are wrong. After many, many years of never getting beyond the first major quest in the main quest, I finished not only Morrowind, but Tribunal and Bloodmoon, the two expansions.

It also gave me the opportunity to truly appreciate how much of an indelligable mark this game made on impression proto-writer me, particularly in how I approach worldbuilding.

Morrowind has a steep learning curve, and it explains very little beyond the basics. Once you click past the tutorial, you are on your own (unless, of course, you have a guide). Instead, it immerses you entirely, and once you start scratching at the surface of the worldbuilding, you realize…it’s layers. Layers upon layers, and some of those layers are in direct contradiction with other layers, but both are, sort of, true. The sheer amount of reading available in this game is utterly staggering. Though the lore books average maybe four pages, there are hundreds. And, unlike subsequent titles, most of the game’s dialogue happens in dialogue boxes, with a single notable exception. Little is voiced. (But the little that is…oh, the sound of an Ordinator saying, “We’re watching you. Scum.” will forever be immortalized in my memory. Along with, “Mournhold! City of light! City of magic!” and “Wake up. There you go. You were dreaming. Now, what’s your name?”)

But the worldbuilding is so, so rich, and the quests and characters are some of the most unique in the Elder Scrolls series (excepting Elder Scrolls Online, only because that game is truly massive, and it does its fair share of callbacks to Morrowind, but I’ll get into it more later). And so much of it is conveyed with little explanation, forcing you, the player, to fill in the blanks and dialogue with it while the local fauna is trying to kill you as you run for your life under the canopies of giant mushroom trees. And if, like me, you’re one of those players who, when you stumble across a secret or uncover another layer of worldbuilding, you squeal in glee and treasure it like the shiny nugget it is, this game rewards you, and often. It encourages multiple play-throughs, simply because you are going to miss details, and every time through gives you something new.

Yet, it also plays a lot with the mutability of truth. Of how much perspective plays a role not only in history, but in how history unfolds in the present. And the importance of leaving just a bit of mystery, just a few questions unanswered, because it’s in those spaces that you let imagination proliferate.

So, basic rundown of the core concept of the game. By the emperor’s order, you’ve been pulled out of prison, stuck on a boat, and shipped to the very alien landscape of the island of Vvardenfell in Morrowind, one of the two eastern-most provinces of Tamriel. At first, you are an imperial agent who gets cast in the role of the Nerevarine, the reincarnation of Nerevar–an ancient Dunmer hero–and a sort of Dunmeri messiah figure. But, the further along in the story you go, the more tests your character passes, and it starts to become clear that you might actually be the Nerevarine, not just an impostor lookalike. Which coincides with the rise/reawakening of Dagoth Ur, the fellow behind the eldritch horror tentacles and, possibly, Nerevar’s murderer.*

It’s surprisingly tricky to find an image of all three together.

I say possibly. Because it’s also possible he was murdered by his own allies, Vivec, Almalexia, and Sotha Sil, who subsequently ascended to a mortal godhood and became the Tribunal. And even though you have the opportunity to talk to, well, two of the three (Vivec and Almalexia), you’re never given a clear answer as to what happened. How did Nerevar die? It’s unclear, and depending on the interpretation, all perspectives are true due to a dragon break. But even without the dragon break, it’s fascinating to hold up the pieces, the snippets that different characters give you, and see how they fit together. What overlaps, what doesn’t? And that approach, that uncomfortable “knowing but no knowing” is a fascinating technique that I notice I often use in my own work. What’s truth? Subjective. Different people have different takes, different theories, even when they were witness to the event.

Also, judging by the content of Dead God’s Bones, I also really love to engage with the idea of mortal gods. Oh, and when I do utilize the chosen one trope, it’s almost always the “you look like the chosen one, you’ll do” and the character becomes the chosen one through a “fake it till you make it” approach (or never becomes the chosen one at all). Which has similar parallels to Morrowind’s approach.

And, for DGB at least, I often channel the visual, mm, texture of Morrowind and, to a certain degree, Oblivion. Less so Skyrim, not sure why. I often wish I had the ability to convey truly alien creatures the way visual media–such as games, movies, or art–can do. Writing is filtered through the reader’s perspective, and so such things require a different kind of building to maintain clarity. Sometimes, I wish I could drop a reader into a landscape like Vvardenfell the way Morrowind does but, alas, my skill is not yet high enough. But I can try, to some extent.

For fun, here’s an ascended sleeper, what those tentacles-from-the-face-guys eventually become. The painting is also, shockingly, one of mine.

Still, I so very much enjoy building massive worlds to only show the surface, inviting a reader to scratch and see what’s underneath. Or, in the case of short fiction, since short fiction is limited in word count and what can be explored, setting up the illusion of great depth of worldbuilding. I strive to give just enough hints, while maintaining just enough mystery, to engage my readers’ imagination, and invite them to piece things together and fill in the blanks for themselves. Mostly because I want to recreate that experience that Morrowind provided me, but for someone else.

Also, as a side thing, I still haven’t found a literary equivalent of this game. I’m always on the hunt for suggestions, though, so if you’re familiar with Morrowind and have read something that channels the same spirit, please suggest?

Remember how I mentioned this would relate to ESO? Right, so when I bought ESO and started playing it for the first time, I hadn’t realized that the version I got came bundled, original game plus the Morrowind chapter. The game started, there was a tutorial thing, I did it because, er, ESO has a bit of a learning curve too, if you’re used to TES games. Anyway, tutorial over and…I’m in Seyda Neen. More so, I am on that DOCK, the one from the beginning of Morrowind and…the music is playing, and it’s reminiscent of the original soundtrack, to the point that some things are direct covers of the original, and…oh, the feels. So much sentimentality going on. And then I start walking and run into this thing:

Vvardenfell has a thing with tentacles…

And went, “What the hell is that? And what are those?”

The vvardvark, a critter that, by TES III: Morrowind, is extinct.

Apparently, the in-game explanation for why this Vvardenfell’s flora and fauna look a little different (beyond developments in graphical capabilities and changes in aesthetics due to different development teams) is that ESO’s Morrowind is a little under a thousand years prior to the events of TES III: Morrowind, and things change. Notably, things change a lot if your island is an active volcano and only gets more active, and covers your land in a fine dusting of ash. Which actually makes a lot of sense. One of my critiques of the Elder Scrolls universe is that, between games, there often isn’t a huge visual difference, though hundreds of years may have passed. Beyond Vvardenfell, the entire architecture of Mournhold is different which…also makes sense, seeing that in a hundred years or so, it’s going to get razed.

TES in general has a thing for reoccurring characters, and ESO is no exception. There are a lot of references in ESO’s Morrowind to TES III: Morrowind (similarly, Skyrim’s Dragonborn expansion references a bit, though not quite as thoroughly).

Ah, Barilzar…why does your name sound so familiar? Oh. Right. That Barilzar. The one of the Maze Band. And, oh, thank you for helping us save Vvardenfell from certain destruction, here have a few…crystals…for your experiments…oh. Um. Enjoy lichdom? Sorry that my Nerevarine kills you? And that my Vestige, er, dooms you?

I have shamelessly bought the Ald Velothi bug-style Redoran house in ESO and have, also shamelessly, decorated it to be as Morrowind-reminiscent as I could, with a few nods to the Clockwork City because, second to Vvardenfell, it’s by far my favorite area. Also, Clockwork City gave that denied chance to speak to Sotha Sil, seeing that events of Tribunal make that rather impossible. He’s…interesting. Philosophical but also very meta, very sideways-aware he’s an NPC. It’s an interesting conversation.** Vivec is Vivec, and by the end of the Vvardenfell chapter, I was questioning just how much I was charismatically manipulated into certain actions. Hmmmm… And Almalexia is…slightly less insane. But, also, roped me into saving her temple and then gifted me with a lamp? It felt a little anti-climactic, but also very fitting.***

However, since I’ve now cleared Vvardenfell, Clockwork City, Stonefalls, and Deshaan, I’m off to Shadowfen, which is very much new territory to explore, given that there hasn’t been an Elder Scrolls game set in Blackmarsh since Arena, but that’s set on/in all of Tamriel, and Daggerfall is as far back as I’ve gone so far.

In the meanwhile, I’m looking forward to Skywind, and fan-made port of Morrowind’s intellectual spirit into the Skyrim engine. They are making their own models, they’re making their own textures, they’re building Morrowind from the ground, up, but using Skyrim’s more modern infrastructure. And I absolutely cannot wait. This is the game that’ll woo me away from ESO, I guarantee. My grand-plan is to, eventually, play Skygerfall (the Daggerfall main quest remake in the Skyrim engine, a mod that’s already released), then Skywind, then Skyblivion (the Oblivion recreation in the Skyrim engine, much like Skywind), then eventually, replay Skyrim and actually do the main quest without taking a year break in the middle. And, depending on how the release schedule ends up, maybe being able to then play The Elder Scrolls VI.

Maybe.

Look at this amazing thing. This is going to be glorious when it releases.

And thus brings a close to my long, rambling ode to a game near and dear to my writerly heart. If not for Morrowind, I certainly wouldn’t write the way I do, and I wouldn’t be fascinated by the concepts that I am. Or, er, quite as obsessed with worldbuilding.****

After writing all this, I do find myself craving a new playthrough. Hm. (Wait for Skywind, I tell myself, wait for Skywind.)


* I don’t feel like this is a spoiler, since this game was released in 2002.
** There’s some a few references to what ends up happening to Sotha Sil peppered around in the dialogue. He apparently has defense measures set up for three potential, and possibly only, threats to his life. One is himself. Another is an angry daedric prince. The third is Almalexia. Very much a “Hah!” and “Oooh…” moment.
*** Also, fun and somewhat weird thing, but if you start playing in the Morrowind chapter, then go back and wander into Mournhold, you’ll run into a familiar face from Morrowind…who’ll have no idea who you are, because ESO is designed to go chronologically for character development, but being an MMORPG with multiple expansions, doesn’t guarantee a player will meet that character at the start of their arch.
**** It didn’t fit in the essay, so this is postscript, but the Elder Scrolls universe also plays, at least worldbuilding-wise, with cultures which aren’t based on a good vs. evil dichotomy, which is rare in high fantasy. A reoccurring theme within the Elder Scrolls is more an order vs. chaos, which is fascinating.

DGB Updates and Art

After a many month break, I’ve returned to Dead God’s Bones refreshed and ready to get it into shape for querying, because I will NOT have a repeat of In Blood, where I sat on a completed manuscript for three years waiting for…god knows. For the time to be right? For that sudden bolt of inspiration that turns it from a so-so novel into a great one? For my courage to stop cowering in a corner?

Either way, we shall not have a repeat. DGB is going to be submitted, and in a timely manner, before I change too much as a writer and as a person and grow to loathe the thing I’ve made.

So I took a chance.

I posted a call for betas on Reddit.

I’ve been frequenting the Reddit beta readers forums to find beta projects I’d like to work on, but this is the first that I’ve ever put out a call. It’s…a little intimidating. Most of the time, my betas are drawn from a group of other writers I personally know, some through my grad program, some through undergrad, and some through my in-person critique group. I don’t have much need to foray into the wilds of forum boards to find betas.

But, this time around, I wanted someone who doesn’t know me, who hasn’t read an excerpt of this novel somewhere, who will be, more or less, objective. I also find myself in need of someone who loves pointing out mistakes, seeing that I apparently created continuity errors during my last editing pass and I’m not all that great at catching them myself. Thus, beta reader. Thus, Reddit.

Egads.

The plan is to start querying either at by the end of 2020 or the beginning of 2021. I think I’m just going to have to embrace this book at 180k, since trimming just seems to lend itself to further expansion elsewhere, and by the end of an editing pass, it’s nearly the same length. So I guess 180k is where it needs to be for now, and I want to get started on the next step, since this is as good as I’m going to get it at this point in my writing skill level. Which brings me to queries.

So far, I have two versions, the long one and the short one. For funsies, I’ve posted the longer one here, since I used the shorter one for my Reddit call.

Three years ago, Investigator-Prefect Kossa en Bekhir failed to capture a serial murderer targeting magical practitioners in the city of Balara. It nearly ended his career. Now, the killer is back, and has graduated from preying on low-ranking government officials to the upper echelons of society, their throats slit and bodies drained of blood.

Complicating matters, he’s partnered with his boss’ daughter—a newly-minted investigator-brevet with no experience, a hair-trigger of a sword-arm, and questionable loyalties. As the investigation into the murders becomes increasingly convoluted, Kossa draws connections between the murderer’s method and his own secret past. For Kossa en Bekhir doesn’t exist. His name is a lie, his voice is a magical fabrication, and his skin bears the scars of the hundred-and-twenty stroke legacy of a dead man found guilty of treason. Every step forward brings him closer to a place he never wanted to revisit: the home that betrayed him and ripped the magic from his veins. 

He won’t survive the encounter a second time.

DEAD GOD’S BONES is a 180,000-word adult high fantasy set in a sub-tropical island city rife with drugs and dragons. It’s THE ANKH-MORPORK NIGHT WATCH meets THE LIES OF LOCKE LAMORA and A MEMORY CALLED EMPIRE.

Another beta pass, maybe two, and I plan to descend once more into the query trenches and send this out. I’ve already started preliminary research on agents and putting together my list. Once again, feeling rather out of my depth, but there we are.

Oh, I did say there would be art, didn’t I?

I’ll be honest, I haven’t freehand doodled with an actual pencil on actual paper in almost a year. I discovered I’m out of practice, but not in the way you might think. I was able, for the most part, to accurately translate what was in my head to my hand to the page. Rather, my muscles have apparently atrophied and I don’t have the fine motor control. Which was…frustrating. Need to build that back up. Also, forgive the off proportions, I wasn’t working from reference.

So these three are the main viewpoint characters of Dead God’s Bones, Kossa at the top, Maiv to the middle-right, and Luko bottom-left. As you might note, yes, in my head, they’re totally elves. On the written page, it’s less apparent, though they are varying shades of blue, ranging from a pale noon horizon blue to an almost blue-purple, and their sclera is black rather than white.

You can’t see it, but the impetus for beginning this was a desire to draw Kossa’s marriage ear-cuff…which can’t really be seen because I drew his head too small. I’ll probably draw another at some point or a closeup of his ear and just the ear. A lot of my doodles are born of a need to visually work out some worldbuilding detail, and it spirals out from there.

Also, don’t believe Luko. He does get paid, just not right now due to plot reasons.

Many Months of Books: April, May & June

I’ve lumped April, May, and June together in one post, partly because each month’s offerings were a little slim due to beta-reading, partly because I haven’t been able to dredge the motivation to write anything more complex than a daily To Do list in weeks.

This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone: Another recommendation from a friend who’s reading tastes often fall in line with my own after I’d asked for the names of some speculative fiction with F/F romantic pairings that didn’t end in tragedy or break-ups (I wanted a HEA people!). Anyway, this novella’s prose is, frankly, gorgeous. The words, the sound of them, the sounds of them strung together, the richness of the metaphors, the similes, the poetry of the prose, all of it had me reading and re-reading lines to enjoy their impact more than once. The romance’s build-up is slow and the approach of two individuals falling in love through letters alone was both brilliant and ambitious and it worked so, so well. The characters themselves are fascinating, and both are products of their individual futures, most times relatably human but other times, almost alien in their perception of the world(s). I did lose track of potential timelines and upthread/downthread a bit, and by nature of the execution, the mental “image” as it were tends to be vague, but that had little impact whatsoever on my enjoyment and appreciation. The texture of it is more short story than novel (a bit like my experience with The Tea Master and the Detective), so the world-building tends to be more snippets and snatches to create atmosphere and immersion as opposed to explaining things (an approach which I enjoy, but I know that not everyone does). The story, the structure, the prose-style, the world-building, all ask for this to be a book read slowly and savored, and I managed that—until the last 40 pages, which I consumed like a vacuum hose.

Half a King by Joe Abercrombie: I’ll admit, I wasn’t planning on reading this. It had been on my shelf for years, but I hadn’t gelled well with The Blade Itself when I read it years ago, and expected Half a King to be much the same. I was wrong. Half a King has echoes of the brutality of The Blade Itself but with characters I actively rooted for, and I enjoyed the central theme of the danger of oaths sworn. I enjoyed it so much, I read the book in a day, something I haven’t done since…er, undergrad (part of this might be due to me being furloughed). I caught two out of the three major twists: one from the start seeing that it was strikingly similar to a plot twist from a Disney movie, one on page 188 because of a seemingly small throw-away line, but the third took me by surprise, yet, I appreciated the subtle layering of hints. I also enjoyed that twist’s structure, the echo-/full-circle nature it lent to the narrative. It was intriguing to me to draw parallels between the myth and legend the characters have for the world, the little snippets that made me fairly convinced that it was a far flung post-apocalyptic earth (some of the elf architecture sounded a heck of a lot like concrete with steel rebar supports, there’s a reference that sounds a lot like radiation sickness, and there’s a bit about a green chip with gold lines made into a necklace that seemed…hmm), and the cyclical nature of Ragnarok, since much of this has a Vikings-esque texture to it.

The Physicians of Vilnoc by Lois McMaster Bujold: More Pen and Des! Yee! I’ve been looking forward to this one since I read a teaser sample of the first third-ish, and then somehow managed to completely miss the release date until I happened to listen to an interview with Bujold conducted by Baen Books, where the release was mentioned. The novella is rather prescient, given that this was released during a real-world pandemic, and is dealing with a fictional one. In that aforementioned interview, Bujold explained that it wasn’t based on Covid 19, but on other historical pandemics (there’s a reference that looks a lot like the Bubonic Plague, plus a few others). Which makes sense, since in order for this to be released in May, the actual drafting would’ve had to occur before the beginning of Covid. Which just means the release of this story coincides with real-world events, which adds another layer to an already excellent tale. As always, highly recommended. Please read these because, truly, they are fantastic and, even when dealing with material as dark as a spreading pandemic, nevertheless uplifting, and I tend to devour them within a day. Also, the idea of a demon gaining its first personality impression from a dog, and how easily that demon is then to 1. train, 2. entertain with the same activity repeated over and over, and 3. communicate with made a great deal of sense. Also appreciated seeing what a more usual method of transferring a demon from one rider to the next, since Pen and Des’ was a bit unorthodox, and most of the demon-ridden sorcerers in The Paladin of Souls are not all that willing to have a demon in the first place.

A Lady’s Guide to Celestial Mechanics by Olivia Waite: This was an utterly delightful read. I’m a secret fan of regency romance, though incredibly picky since the time period and adherence to prescribed gender roles can be a bit “er, no thanks” for me, but this is the first regency F/F romance I’ve come across (though not by chance; it was recommended during a panel at the online Nebula Conference). Lucy and Catherine’s relationship, as Catherine learns she can embrace her attraction to women and Lucy heals from the heartbreak of her longtime lover marrying someone else, was sweet, passionate, and well-paced (though I quibble a little on what drives them apart for the traditional “lovers are driven apart” stage of a romance—the reunion and climax of the external plot was more engaging for me, though I recognize that without that step, the end wouldn’t have had the cohesion it did). I also loved the budding science field aspect, the combination of hopefulness and sense of discovery with the infuriating dark flip-side of the suppression of women scientists. It does end rather neatly and positively on that point, but this is a romance novel, and the expectation of an HEA precludes defeat. So while real-world history was often far grimmer, this parallel version fits the story it’s telling. And I see the author has another in this series coming out toward the end of July, so guess what one of my August reads will be?


May all of you stay safe and healthy and please, for the love of the all, wear a mask if you go out.

Well, This Has Languished…

I admit, I’ve slacked on updating this blog. While I’d like to place the whole of the blame on Covid-19 and quarantine it’s…not entirely the culprit. Yes, quarantine has thrown my usual schedule off-balance, but my lack of blogging has less to do with a world-wide pandemic, and more to do with having little to say.

So, because I have little to say, and most of it is fairly inane, I’ll arrange it all in bullet-point style.

  • Since quarantine, I’ve started to beta-read more (and beta-read outside my usual network of writer-friends). Which is also why there hasn’t been a “Month of Books” since…oh, wow. March? Two months ago? Wow. Anyway, beta-reading, by its nature, tends to require me to read slower and devote far more attention to, well, everything. Meaning, I can’t just sit back and read purely for the enjoyment of it, and because it requires so much more mental energy, I haven’t been reading much else. BUT! I have read some excellent yet-to-be-published fiction, and that has been a joy. 
  • It has also gotten me ruminating on writing and writing craft, something I haven’t actively done since finishing that degree.
  • This might result in more blogging. We shall see.
  • Still waiting on beta-reads for my own novel, but they’re starting to (slowly) trickle in. Most of my readers are, understandably, distracted by a world-spanning pandemic, so it might take awhile longer.
  • imagesInstead, I’ve started preliminary brainstorming for book 2. Should I? Probably not. If I was wise about this, I’d instead be writing something entirely unrelated, because the likelihood that the first book not only being picked up by an agent, but also by an editor, and the publisher gambling that it’d do all right enough to warrant a book 2 is…beyond astronomical. And yet…I still find this story, these characters, this world compelling, and the ideas for book 2 are starting to spark. Will it go beyond brainstorming? Maybe. Maybe it’ll go to the outline stage. Will I write it? Now? Eeeeeeeh. I don’t know. But it’s lovely to have a large project percolating in my brain again. I’d hit a bit of a slump immediately after finishing “Dead God’s Bones” (heretofore referred to as DGB). By extension, or perhaps, as a result, book 3 is also starting to take on more substance than the vague “it’s book 3!” it’s been since I started writing DGB.
  • I’m currently playing with the idea of expanding a short story into something longer (novelette or novella, not sure yet). The story came close to being published in an anthology I’d submitted it to, and hilariously, I’m going counter to the expectation and instead of turning around and submitting it somewhere else, I’m thinking of ripping it apart and stitching it back together as something new. I realized, after receiving the rejection, that I have no idea how to write a romance story. And this was supposed to be a fantasy romance. I also realized that the thing that was missing (other than the romantic spark) was the other half of the romance’s viewpoint…and why most slow-burn romances have dual PoVs. It’s hard to convey that both characters have feelings for each other when we’re in only one head and that head is not only in denial, but convinced the other doesn’t care. So I’m going to have some fun with this, I’m going to make a whole slew of mistakes, and I’m going to write a romance, goddamnit!
  • Speaking of short fiction, I’ve been writing a little of it here and there. I sold two pieces, which will be coming out at some point in the future, and I’ll update this with links and such when they are.
  • 407798-the-elder-scrolls-online-morrowind-playstation-4-front-coverThe other reason I haven’t been reading much has been because I buckled and bought the Elder Scrolls Online, and have been happily traipsing down memory lane on Vvardenfell. It’s not exactly the same, of course, but I’m enjoying the way the developers interpreted and reinterpreted the lore…and it filled that void for a stable Skyrim I’ve so desperately dreamed of (my Skyrim—and Oblivion for that matter—are notoriously glitchy, partly because I mod, partly because the game engine is unstable). So I’ve become an ESO player.
  • I also caved and bought a subscription. Because crafting materials take up so much space. I wanted that crafting bag. I’m not even actively crafting and I wanted that bag. There’s just not enough inventory slots available for materials and still be able to pick up that fancy pair of boots. Was this wise? Not sure but, hey, haven’t regretted it yet.
  • Eventually, I’ll roll up another character. Namely, my beefy high elf sneaky-fighter who’s been my main in Skyrim for the past long while. Why high elf, you ask?
    Osrin
    Osrindil, soon, you shall return to Tamriel, though I think high elves start in Summerset? Need a pirate hat though…
     Because I find it bizarrely amusing to play a masked, swashbuckling high elf wearing a giant feathered pirate hat gallivanting across Skyrim. Also, if you play high elf, when you infiltrate the Thalmor embassy, you can steal a set of Thalmor robes and waltz right through, and since I have mods for immersive sneak-centric characters, there’s just something very satisfying about waylaying a Thalmor inquisitor, putting him in a choke-hold, rendering him unconscious, and stealing his clothes, to go sneering off past all the Thalmor guards unmolested. It just…completes it, y’know? 
  • On the topic of ESO, their music is gorgeous. I purchased the soundtrack and it’s become my new ambient music for when I’m working/writing. Worth it.
  • I did have my first piece of nonfiction published, “Viewpoint Intimacy Through a Third Person Lens,” which, I hope, will not be the last article/essay of mine that appears somewhere that isn’t my blog.
  • Also, I made a website for my artist alter-ego (about damn time).
  • Since I’m home due to Covid-19, I’ve had more of an opportunity to take photos of the wildlife in my yard:

And that’s it for my bullet-point updates. 

I don’t know about the new WordPress blog editor interface. I’ll get used to it, eventually, but it’s going to take a little while. It likes doing odd things to my image formatting, though having the new slideshow option is nice. I’m not using it, but it’s nice.