DGB Updates and Art

After a many month break, I’ve returned to Dead God’s Bones refreshed and ready to get it into shape for querying, because I will NOT have a repeat of In Blood, where I sat on a completed manuscript for three years waiting for…god knows. For the time to be right? For that sudden bolt of inspiration that turns it from a so-so novel into a great one? For my courage to stop cowering in a corner?

Either way, we shall not have a repeat. DGB is going to be submitted, and in a timely manner, before I change too much as a writer and as a person and grow to loathe the thing I’ve made.

So I took a chance.

I posted a call for betas on Reddit.

I’ve been frequenting the Reddit beta readers forums to find beta projects I’d like to work on, but this is the first that I’ve ever put out a call. It’s…a little intimidating. Most of the time, my betas are drawn from a group of other writers I personally know, some through my grad program, some through undergrad, and some through my in-person critique group. I don’t have much need to foray into the wilds of forum boards to find betas.

But, this time around, I wanted someone who doesn’t know me, who hasn’t read an excerpt of this novel somewhere, who will be, more or less, objective. I also find myself in need of someone who loves pointing out mistakes, seeing that I apparently created continuity errors during my last editing pass and I’m not all that great at catching them myself. Thus, beta reader. Thus, Reddit.

Egads.

The plan is to start querying either at by the end of 2020 or the beginning of 2021. I think I’m just going to have to embrace this book at 180k, since trimming just seems to lend itself to further expansion elsewhere, and by the end of an editing pass, it’s nearly the same length. So I guess 180k is where it needs to be for now, and I want to get started on the next step, since this is as good as I’m going to get it at this point in my writing skill level. Which brings me to queries.

So far, I have two versions, the long one and the short one. For funsies, I’ve posted the longer one here, since I used the shorter one for my Reddit call.

Three years ago, Investigator-Prefect Kossa en Bekhir failed to capture a serial murderer targeting magical practitioners in the city of Balara. It nearly ended his career. Now, the killer is back, and has graduated from preying on low-ranking government officials to the upper echelons of society, their throats slit and bodies drained of blood.

Complicating matters, he’s partnered with his boss’ daughter—a newly-minted investigator-brevet with no experience, a hair-trigger of a sword-arm, and questionable loyalties. As the investigation into the murders becomes increasingly convoluted, Kossa draws connections between the murderer’s method and his own secret past. For Kossa en Bekhir doesn’t exist. His name is a lie, his voice is a magical fabrication, and his skin bears the scars of the hundred-and-twenty stroke legacy of a dead man found guilty of treason. Every step forward brings him closer to a place he never wanted to revisit: the home that betrayed him and ripped the magic from his veins. 

He won’t survive the encounter a second time.

DEAD GOD’S BONES is a 180,000-word adult high fantasy set in a sub-tropical island city rife with drugs and dragons. It’s THE ANKH-MORPORK NIGHT WATCH meets THE LIES OF LOCKE LAMORA and A MEMORY CALLED EMPIRE.

Another beta pass, maybe two, and I plan to descend once more into the query trenches and send this out. I’ve already started preliminary research on agents and putting together my list. Once again, feeling rather out of my depth, but there we are.

Oh, I did say there would be art, didn’t I?

I’ll be honest, I haven’t freehand doodled with an actual pencil on actual paper in almost a year. I discovered I’m out of practice, but not in the way you might think. I was able, for the most part, to accurately translate what was in my head to my hand to the page. Rather, my muscles have apparently atrophied and I don’t have the fine motor control. Which was…frustrating. Need to build that back up. Also, forgive the off proportions, I wasn’t working from reference.

So these three are the main viewpoint characters of Dead God’s Bones, Kossa at the top, Maiv to the middle-right, and Luko bottom-left. As you might note, yes, in my head, they’re totally elves. On the written page, it’s less apparent, though they are varying shades of blue, ranging from a pale noon horizon blue to an almost blue-purple, and their sclera is black rather than white.

You can’t see it, but the impetus for beginning this was a desire to draw Kossa’s marriage ear-cuff…which can’t really be seen because I drew his head too small. I’ll probably draw another at some point or a closeup of his ear and just the ear. A lot of my doodles are born of a need to visually work out some worldbuilding detail, and it spirals out from there.

Also, don’t believe Luko. He does get paid, just not right now due to plot reasons.

Well, This Has Languished…

I admit, I’ve slacked on updating this blog. While I’d like to place the whole of the blame on Covid-19 and quarantine it’s…not entirely the culprit. Yes, quarantine has thrown my usual schedule off-balance, but my lack of blogging has less to do with a world-wide pandemic, and more to do with having little to say.

So, because I have little to say, and most of it is fairly inane, I’ll arrange it all in bullet-point style.

  • Since quarantine, I’ve started to beta-read more (and beta-read outside my usual network of writer-friends). Which is also why there hasn’t been a “Month of Books” since…oh, wow. March? Two months ago? Wow. Anyway, beta-reading, by its nature, tends to require me to read slower and devote far more attention to, well, everything. Meaning, I can’t just sit back and read purely for the enjoyment of it, and because it requires so much more mental energy, I haven’t been reading much else. BUT! I have read some excellent yet-to-be-published fiction, and that has been a joy. 
  • It has also gotten me ruminating on writing and writing craft, something I haven’t actively done since finishing that degree.
  • This might result in more blogging. We shall see.
  • Still waiting on beta-reads for my own novel, but they’re starting to (slowly) trickle in. Most of my readers are, understandably, distracted by a world-spanning pandemic, so it might take awhile longer.
  • imagesInstead, I’ve started preliminary brainstorming for book 2. Should I? Probably not. If I was wise about this, I’d instead be writing something entirely unrelated, because the likelihood that the first book not only being picked up by an agent, but also by an editor, and the publisher gambling that it’d do all right enough to warrant a book 2 is…beyond astronomical. And yet…I still find this story, these characters, this world compelling, and the ideas for book 2 are starting to spark. Will it go beyond brainstorming? Maybe. Maybe it’ll go to the outline stage. Will I write it? Now? Eeeeeeeh. I don’t know. But it’s lovely to have a large project percolating in my brain again. I’d hit a bit of a slump immediately after finishing “Dead God’s Bones” (heretofore referred to as DGB). By extension, or perhaps, as a result, book 3 is also starting to take on more substance than the vague “it’s book 3!” it’s been since I started writing DGB.
  • I’m currently playing with the idea of expanding a short story into something longer (novelette or novella, not sure yet). The story came close to being published in an anthology I’d submitted it to, and hilariously, I’m going counter to the expectation and instead of turning around and submitting it somewhere else, I’m thinking of ripping it apart and stitching it back together as something new. I realized, after receiving the rejection, that I have no idea how to write a romance story. And this was supposed to be a fantasy romance. I also realized that the thing that was missing (other than the romantic spark) was the other half of the romance’s viewpoint…and why most slow-burn romances have dual PoVs. It’s hard to convey that both characters have feelings for each other when we’re in only one head and that head is not only in denial, but convinced the other doesn’t care. So I’m going to have some fun with this, I’m going to make a whole slew of mistakes, and I’m going to write a romance, goddamnit!
  • Speaking of short fiction, I’ve been writing a little of it here and there. I sold two pieces, which will be coming out at some point in the future, and I’ll update this with links and such when they are.
  • 407798-the-elder-scrolls-online-morrowind-playstation-4-front-coverThe other reason I haven’t been reading much has been because I buckled and bought the Elder Scrolls Online, and have been happily traipsing down memory lane on Vvardenfell. It’s not exactly the same, of course, but I’m enjoying the way the developers interpreted and reinterpreted the lore…and it filled that void for a stable Skyrim I’ve so desperately dreamed of (my Skyrim—and Oblivion for that matter—are notoriously glitchy, partly because I mod, partly because the game engine is unstable). So I’ve become an ESO player.
  • I also caved and bought a subscription. Because crafting materials take up so much space. I wanted that crafting bag. I’m not even actively crafting and I wanted that bag. There’s just not enough inventory slots available for materials and still be able to pick up that fancy pair of boots. Was this wise? Not sure but, hey, haven’t regretted it yet.
  • Eventually, I’ll roll up another character. Namely, my beefy high elf sneaky-fighter who’s been my main in Skyrim for the past long while. Why high elf, you ask?
    Osrin
    Osrindil, soon, you shall return to Tamriel, though I think high elves start in Summerset? Need a pirate hat though…
     Because I find it bizarrely amusing to play a masked, swashbuckling high elf wearing a giant feathered pirate hat gallivanting across Skyrim. Also, if you play high elf, when you infiltrate the Thalmor embassy, you can steal a set of Thalmor robes and waltz right through, and since I have mods for immersive sneak-centric characters, there’s just something very satisfying about waylaying a Thalmor inquisitor, putting him in a choke-hold, rendering him unconscious, and stealing his clothes, to go sneering off past all the Thalmor guards unmolested. It just…completes it, y’know? 
  • On the topic of ESO, their music is gorgeous. I purchased the soundtrack and it’s become my new ambient music for when I’m working/writing. Worth it.
  • I did have my first piece of nonfiction published, “Viewpoint Intimacy Through a Third Person Lens,” which, I hope, will not be the last article/essay of mine that appears somewhere that isn’t my blog.
  • Also, I made a website for my artist alter-ego (about damn time).
  • Since I’m home due to Covid-19, I’ve had more of an opportunity to take photos of the wildlife in my yard:

And that’s it for my bullet-point updates. 

I don’t know about the new WordPress blog editor interface. I’ll get used to it, eventually, but it’s going to take a little while. It likes doing odd things to my image formatting, though having the new slideshow option is nice. I’m not using it, but it’s nice.

No Month of Books for January

I admit, I haven’t done much reading this month. Or, rather, I haven’t done much reading of other people’s writing. I’ve mostly been reading my own. Specifically, that long, still-unnamed fantasy cop drama novel I’ve been working on for the past couple of years. In order to hit my self-imposed deadline of finishing initial edits/getting the book ready for beta-reads by the end of January, I’ve been doing little else.

Okay, that’s a lie. I’ve also  been playing Skyrim. A lot of Skyrim.

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See, I downloaded the “Legacy of the Dragonborn” mod, and for the past few weeks, have been dividing my free-time between working on edits, and working on filling out my fantasy museum. The mod basically turns you into a fantasy Indiana Jones, and you get to go around Skyrim finding relics and/or putting together your exhibits, and pretty much just making your museum a visually stunning place to walk through.

In some ways, it’s very peaceful. In others…I never quite realized the level of frustration I’d feel hunting for a relic knee-deep in Rieklings, and still being unable to find it because it clipped slightly through the chest it was sitting next to and if you didn’t already know exactly where it was, finding it was next to impossible. Or the annoyance of walking into the armory and seeing that one display that’s missing a few pieces…

I’d also forgotten how glitchy Skyrim can be. So many falling mammoths. So many companions that get stuck in the “dying” animation and just…keep falling over. In doorways. Stopping me from walking.

Gr.

Still, if you’re playing Skyrim on PC and find yourself bored with the same-old, same-old quests and dungeons, and you like having a visual marker for your completionist tendencies, I highly recommend “Legacy of the Dragonborn.” If you’re playing Special Edition, the new and improved, completely overhauled version of “Legacy of the Dragonborn” just released. I haven’t tried it yet, but it looks gorgeous.

Thick book.

As for edits, the book isn’t shrinking as much as I’d hoped. What I get, I suppose, for heavily outlining beforehand and editing big-picture stuff as I go. This draft will probably come in at the mid-180,000’s for word count, which leaves me with the puzzle of going with the length OR cutting the book in half and having two 90,000-word books instead.

The danger of the latter is that, firstly, book one won’t “finish,” it’ll end on the cliff-hanger moment-of-change. Secondly, as it is now, the book is a “fair play” mystery, with the murderer and the clues hidden under (a mountain) of red herrings, but hypothetically, a reader could work it out (and they might easily; I won’t know until I get beta-feedback). If the book is split into two, the focus is then less on the mystery and more on the characters and how they go about solving the mystery. There’s also the (smaller) concern that they might appear too short at 90k.

On the other hand, if it remains one book, it’s still 180,000 words. Which is long. Especially for a debut. Especially for a non-epic fantasy debut (it’s probably closer to a fantasy adventure novel than anything else).

Decisions, decisions…

Anyway, A Month of Books will return February.

Fantasy, Armies, and Economics

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Image by Yuri_B from Pixabay

Today, I want to talk fantasy. And epic armies. And economics.

Yes, they connect.

First off, I have no expert knowledge in this subject. I’m neither an economist nor do I have a military background of any sort. But I read a lot of fantasy, and I write a lot of fantasy, and recently, I’d been mulling on the topic of fantasy warfare when I’d realized an army in a book I was reading had no food. Which then spun off to other musings, and things (namely, my suspension of disbelief) started crumbling. While this…discussion…is more aimed at epic and grimdark fantasy, it can also be applied to military science fiction and more battle-oriented space opera (though I’ve noticed that military sci-fi tends to be more realistic about the, uh, monetary cost of war). Anyway. Onward!

If you, dear reader, intend to introduce some warfare on a grand scale into your fantasy world, I would like to remind you of a few things:

Armies are big.

Armies are expensive.

Armies eat a fuck-ton of food.

They also, as a whole, move very, very slowly. Mobilizing an entire army and having it move, say, twenty miles is an undertaking. Namely because of supply trains. Because your big-ass fantasy army (which shall be, from now on, referred to as the BAFA) is really made up of thousands of people, and if those people are marching and burning calories, they’re gonna need to eat to replace all that energy expended, especially if you want them to then fight when they get to wherever they’re going (I’m not even bringing up the issue of clean drinking water).

L5dSqUwBut it’s not just food. It’s supplies. It’s equipment. It’s (if you have cavalry) all the horses’ tack and their grooms. It’s all those damn tents. The bedrolls. The cookware for preparing all the aforementioned food (unless you’re going to make them all march on hardtack…expect lower moral). Oh, and all the army’s support staff (the blacksmiths, the quartermasters, the cooks, the grooms, the healers/medical personnel, the engineers for the siege equipment, the army administrators—all the logistical supply for the logistical supply). Armies are big. And bulky. And cumbersome. And, when everything is moving in concert with all its various parts, starts to feel insurmountable. When taken as a whole.*

It’s still made up of individuals.

Who also, if they’re doing this as a mode of employment, like to be paid. Where are you getting all the gold necessary to fund this? Honestly, this is usually why my suspension of disbelief starts to waver when the BAFAs come out. If the writer hasn’t built a believable economy, I start to question where the funds are coming from. By the way, you know what’s more expensive than armies? Countries. Good lord, those are giant money-sinks. But back to the armies.

It’s possible they may be unpaid, untrained conscripts. Expect some wholesale slaughter if they’re up against a superior force. Also, expect a lot of desertion. However, a few epic fantasies I’ve read lately have been going the route of religious fanaticism to keep their unpaid, untrained constricts standing in lines. …okay. You can have that once, maybe twice, but seriously, it’s starting to get lazy, imo. And they never seem to fall apart quite as frequently nor in the same way as they do in history…

So. Either you are paying your army or your conscripting them. There’s also a third option: pillage-as-pay (or raiding).

viking-army-fantasy-art-7-4kNow, if you’re going to go down the pillage-as-pay route, there’s one inherent flaw: if there’s no pillaging, there’s no pay. If the food, supplies, and money for your army is going to come from the people you’re invading, all the invadees have to do is set fire to their fields and starve you out. You’ll likely run out of supplies long before they run out of country to flee over. Aaaaaand then you have issues of low moral.

(Seriously. It’s like a giant game of Oregon Trail here.)

Let’s say you don’t want to invade. Instead, you’re on the defending side, fighting back the invasion with a standing army. That still costs. They still need housing. They still need to eat. Else you’re going to get the low moral problem.

Low moral, by the way, means people start to resent you. And people who resent you are difficult to convince to go fight and die on your behalf.**

Now, stepping sideways into a specific example, and something that’s been lately bugging me.

512px-Woodville_Richard_Caton_-_Poniatowski's_Last_Charge_at_Leipzig_1912
Poniatowski’s Last Charge at Leipzig Richard Caton Woodville, Jr.

Cavalry.

Fantasy writers, please stop misusing cavalry. I know, I know, it looks dramatic in the mind’s eye to line your cavalry up with all their shining armor and lances, and have them suicide-charge against the enemy’s cavalry. Cue flashing weapons, crunching armor, horse squeals, and sprays of blood.

Remember what I was saying about armies being expensive? Cavalry is really expensive. Not only do you have to train your soldier to ride and fight from horseback, you need to train the horse…and horses are not cheap. So you’ve got food, housing, animal care, training plus room and board, training, and arming/outfitting for the human (oh, and pay), and this is just one cavalry-person. Fantasy likes to have cavalry numbering in the hundreds upon hundreds, and every one of them costs.

Are you seriously going to throw your cavalry into certain death? Or are you going to keep them in reserve and, if desperate, dismount your cavalry and have them fight on foot? Save the horse for when you actually need a horse—say, for when you need forces to go from point A to point B quickly, or when you need speed for engaging/disengaging, such as having them to flank and harry the sides of a force.

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And while we’re on the topic of cavalry, what about anti-cavalry? Where are the damn pikes? The spears? The pointy-things partially made for downing horses? And what about anti anti-cavalry? I don’t quite remember who said it, but I know it was at a GenCon panel a few years ago, but someone pointed out that those big heavy claymores? Those are for lopping the ends off of pikes so they don’t impale your cavalry. Now, I recognize this needs citation to be accurate, but if it is, where are the claymores?

Warfare seems, at least to my eyes, to be weapons and counter-weapons (and armor, and tactics). There should be depth to war strategy (honestly, this is why I usually avoid writing from the viewpoints of generals; it can be hard to grasp the stakes when we’re talking about thousands and thousands of people being moved this way and that on a map).

Though it’s a common thing to poke at in fantasy, I will also reiterate that horses aren’t machines. There’s a few wonderful series of articles about horses and fantasy on Tor.com, and I highly recommend taking a gander.

Also, a bit older, but this article on Fantasy-Faction about building fantasy armies might be worth a look while you’re at it.


* We’re talking whole armies here, not skirmishes/raiding parties. Smaller groups can get away with less support.
**While, yes, if we’re talking fantasy, there could be other ways to compel an army to fight, such as through magical means. However, this can lead to the army becoming just a homogenized lump of faceless humanity and little more than a prop to introduce conflict into the narrative.

If anyone knows who did the other three images, I’d love to be able to properly attribute them.

The End!

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I…did it. I’m done. Holy bleepin’ hell, I just typed “END” and finished this goddamned book.

Hah-ha-ha-ha-ha-ha!

*continues to cackle*

*starts choking*

Ahem. Anyway.

No, the book isn’t really “done.” Not quite yet. I still need to go through and replace all my placeholders with actual words, stitch together any sections where I skipped ahead while I was writing and never went back to fill in the gaps, and I still need to fix that one scene that’s really more of a script than a scene (lots of conversation, very little actual description of…anything, really. White-room syndrome galore).

After that, I print the whole thing, stick it in a binder, and start cutting with the pencil lead of doom. There’s a LOT of bloat in this book, and it needs to become a lean, mean, fiction machine. After that, it’s betas, more revisions, possibly more betas, and then I start packaging it together for submission.

Final word count for this finished draft: 185,638.

And only three days past my self-imposed deadline of the 15th.

Huzzah!


Photo by Erwan Hesry on Unsplash